Ck3 change temple to castle. give bonuses to entire realm, in CK2 they used to give bonus even if county was being held by vassal, I've found out by experiment that this is not the case in CK3, to get effects from special building you need to personally own not only the county, but the barony. Ck3 change temple to castle

 
 give bonuses to entire realm, in CK2 they used to give bonus even if county was being held by vassal, I've found out by experiment that this is not the case in CK3, to get effects from special building you need to personally own not only the county, but the baronyCk3 change temple to castle  Some buildings have additional effects if the county culture has certain traditions

All the cities are held by mayors but vassal to me, so I get the tax money. so example: you own a castle in 5 provinces, in those 5 provinces you have 2 temples and 2 cities each paying you taxes. #1. That's awesome. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. Legacy Wikis. if the county doesn't already have a castle, temple, and city you can't build a second castle. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. It is ruled by a priest or priestess who carries out the will of the divine on Earth. In Ck3's economy income is alot more important than your actual budget. From that point you would earn 14/22. Buildings are an excellent source of troops and coins. Lay Clergy Enables the Court Chaplain council position; 600 if Theocratic; 200 if Lay Clergy; NoneThe following chains are the “Special buildings” chains. 1 castle, 1 temple, all the rest cities. This mod adds a new temple holding set to the Hellenic religion. Make sure that the Baron (of Tusculum, for example) is orthodox. Crusader Kings III. These are present in each province, or county, and you can build new ones. Swampos • Bohemia • 5 yr. If you aren’t over your domain limit, there’s no reason to give any titles away. Crusader Kings. trying to get into tribal but its not that simple. Now, for the second part there's a distinction between temple holdings and castle/city holdings. As you can see, Temples make 0. This One. The first value in the brackets for a holding is19K subscribers in the ck3 community. You need to ensure your army is larger than the castle's garrison, but I doubt that's the problem here from your description. Let's your vassals upgrade their own buildings. G. You can build multiple per county, however. When a tribal vassal takes the Adopt Feudal Ways decision the game incorrectly grants city and temple holdings to all tribal counties in the liege's realm, instead of just in the holdings of the character that took the Adopt Feudal Ways Decision. 6 Badges. Farmlands, the most bountiful terrain type, are in red. 5% of the temple's earnings (their realm priest gives 25% of earnings to your. Oversimplified but it works. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of Elder Kings' latest edition I find myself wanting to add more graphical flavour to the game. txtI read that spamming temples is the way to go as Lay Clergy. Not all mine locations are created equal. In CK2 you could just build a new tribal holding in an empty barony then give away the castle holding to a baron. 1. −10% Temple Holding and. Towns should pretty much be the end result of any holding not some inherently diffrent thing. Go look up the paradox CK3 wiki and click on the "army" section. 2. What is the process. Not a great solution for wanting to optimize 1 building I must admit. House of Blackheads, Riga. might take 100 years though. 5x as much money as a city AND about 3x as many levies as a castle. It’ll show you which ones can be upgraded and. There’s a. Change <type="city_holding"> to <type="castle_holding"> and <type="city_01"> to. Several of his strategies are still eminently breakable in-game, while others are since fixed. This mod adds a new, less continental-style castle graphic in the holding interface for all cultures in the British Isles and Scandinavia (except English). 15. A temple gets you more piety. Go to ck3 r/ck3 • by. The reason you might want a second castle is to have an extra one for a Holy Order? A Holy Order HQ in your territory means free mercenaries for you. I dunno about the historical thing about it but the need to have one castle, one city and one temple is annoying and should be changed. As I said, it's 1 tribe per county. Temples are a bit different, so my judgement on those isn't clear yet. Since you only have 2 holding slots I would build a city since you want the dev and you probably aren't going to let your own domain you care about get seiged down as the player. If you're still a tribe, Palisades are the best building since they boost archers as well as spearmen, who. I don't want the holding to end up with 2 castle so I want to tear it down to build a temple, but for some reason the option is greyed out. Go to ck3 r/ck3 • by. Ok, did bunch of tests and results are as follow: 1) Game stopped crashing when changing holding manually via a pointer, which is nice. 01 renown per castle holding instead of 0. City or 2. Before making it move realm capital to a wesfallen castle that you want to be a duchy capital. In CK2 you could invest your money into buildings and holdings to get more money later on. Faster County Development More Gold. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Change succession to Tanistry. Every temple built adds to moral authority (+1% for 20 years) and there's a 25 Piety bonus when you appoint a bishop equivalent (i. In this picture it's directly to the right of the blue crown, which is also to the right of the info panel that appears after clicking the holding. If not you need to build a castle. Building a castle town 1 gave +2 gold per year at a cost of 100 gold. Add a Comment. Your castle always burns 10 stress, safe ourdoors usually burn 20 but can ding you for 20, and harsh outdoors can burn up to 40 but will usually ding you for 20 without some practice. However the capital of the land I took is a temple!痕, the creator of Chinese headgear and clothing, who gave me permission to use his 3D chinese castle models Mr. This mod adds a new, less continental-style castle graphic in the holding interface for all cultures in the British Isles and Scandinavia (except English). The spymaster can discourage vassals from joining factions, one at a time. Search for the ID. #9. Right-click on the city and click Create New Vassal: Image 7 . Note that some of the unit counters are incorrect. Tourney Grounds: The training area for the Tournament. Upgrading a feudal/clan holding to level 2 requires 550 gold. Requires clan Assamite. 7 compatch out the door, hence the patch is a bit smaller than most 1. Default 10. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. In Ironman no, the only way. What can I do to add more aesthetics? Showing 1 - 4 of 4 comments. Adds a city/castle hybrid holding called Metropolis, which provides more gold and levies than both cities and castles. +Garrison. but levies are pretty useless once you get big enough (to be able to afford building new holdings). primary_building = tribe_01 buildings click on the top icon of the icons on the right of the screen. But, you're only going to get a portion of that, and if the owner of that temple or city doesn't like you, you're not going to get much at all. If you are unsure of the name of the title for the barony, check the " (CK3Directory)gamehistoryprovinces" directory for help. There’s a crown with an arrow which is “move realm capital”. If I have a barony in a narrow mountain passage and there is a church there I should be able to put a castle around it as huge as mountains themselves. Now. Others such as cities and temples are controlled by mayors or priests respectively. Upgrading a feudal/clan holding to level 2 requires 550 gold. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets. You can also restore The Persian Empire and its Zoroastrian faith to become the Saoshyant. when you select a county theres a button beside the rename that's like a move capital or something along those lines. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. You also have a vassal count who has one county with one temple as well. Isle de France has one of each plus two empty holdings. 3. Specifically, a basic temple yields . Then when you reform your gov't that tribe will change over. It’ll show you which ones can be upgraded and what’s happening in them. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. Choose the desired province where you want to move your capital. feudal_government = { create_cadet_branches = yes rulers_should_have_dynasty = yes dynasty_named_realms = yes council = yes/no # The council is available for this ruler;. So when granting a temple holding to characters with a religion using this clerical tradition they always ended up as Feudal. Next to it, you'll find a series of icons, including one that depicts a crown with an arrow below it. If you own anything in the land directly : castle, temple or city. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Requirements. You can switch from Tribal to Feudal in CK3 by entering the decisions menu and meeting the following requirements at any time. txtThe spymaster can discourage vassals from joining factions, one at a time. As I understand it, this is working as intended. ago. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. Is it possible for me to turn the castle into temple so I can get the full moral authority bonus from owning the holy site?If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. Everything which gives development and money is worth investing in, regardless where it is. I normally stack personally held castles in one county for the capital + councillor bonus, but it seems like with muslims the best strategy is to hold one castle and a bunch of mosques in your capital. Towns should pretty much be the end result of any holding not some inherently diffrent thing. Move the capital of each county to the temple holding. However, Clan government (Muslims) can get up to 25% tax, 60% levies from castle (and lay clergy temple) vassals if they have 100 opinion with them, as Clan vassals scale taxes/levies with opinion. By 2023-05-14. Originally posted by garthurbrown: Hybridize. 5 - 114 years. How to manage holdings efficiently and more read Guide on Holdings The base of the economy in Crusader Kings II are holdings - great medieval castles, temples, trade posts and medieval cities. As an example, I have Middlesex with four castles, a city and a temple, and the other three counties of my capital duchy have one castle and one temple each, and the rest are cities. TheAmericanSwede • 8 yr. Upon these spots, mountain temple-forts have been erected which watch over the landscape, awaiting the final coming of the greatest apocalypses to dwarf the Murtuy ka Varha. I'll keep an eye out for it come next time. Imagine instead having 5 castle one city and one temple ? Anyway, seems there is no solution for that, let's clicks like crazy ! Edit : btw vassal will not automatically build holdings. The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. Horemvore Sep 19, 2020 @ 12:45am. The extra county capital building slot and the duchy building. If the county's capital is a temple, you own it. They straight up produce the most gold, but mayors pay only 20% of it as tax. Controlling the duchy gives you the extra building and controlling all the counties avoids the vassal penalty. Then it's a regular feudal holding going forward. Reply. The game starts with a castle named brandenburg, a temple named havelberg, and a temple named juterborg. Liege suffers. Cities are great because they can be upgraded by your vassals, from what I've understood they are holdings that doesn't provide taxes or levies (they do, but you get. Use the temple holdings to stay at your domain limit. 0. So, from my point of view, replacing a temple or a city to build a castle, would only mean that you have destroyed some core economic buildings in the case of the city or a temple on the case of the temple. FAQ. Innsbruck is a castle-holding, it is the county capital and possible duchy capital. That county has a temple with a tax of 1 gold and a levy of 300. 0. Left-click on it and confirm that you want to move your capital there. So the best counties to hold have more than 3 Holdings since you need to have a castle, a city and a temple and the rest can be castles for you to hold yourself. Any mods, that dont add ch aracter interactions with index = 8. Content is available under Attribution-ShareAlike 3. This guide will cover a comprehensive strategy for selecting holdings, counties and buildings for Feudal lords in the 1. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. To start with, the basics are. 5 income per month, while a basic city yields . ck3 and load it in-game, u will see the result. A fully upgraded city gives 0,52 gold. if there are no buildings left, the holding may be destroyed altogether. 1) Play as Merchant Republic, which has "city" as a dominant holding. The bug specifically overlooks the problem that buildings require a level of city/temple/castle building, and does not remove it. . Oct 31, 2023Various traits give temple construction bonuses. 2 Monthly Prestige scaling with Castle Holding level +0. you can have the city raided, which gives it a 5% chance of being razed. . Put several armies down at a time when you loot. ago. Yes Phalanxleader, the dublin holding (castle) does appear to give taxes and levies (which is incorrect i think ?), but it's not possible to make any further improvements (or obviously revoke it) Ynes Mon is also odd, and you're right. Attachments. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Cities will give you a bonus to gold and most importantly development, temples less gold, but will give piety. However, the return on investment went down the later on the upgrade was. A mosque is a Temple so it give your more income but less levies than a Castle. You can't build a 2nd castle until you have 1 of each in a county. The only way to do this is to manually edit the save file, it's a pretty basic, missing function. Or football manager with community made packs. If B, you have to. Should I be upgrading these too? Or will my vassals just save up money and upgrade them? I assume it comes back to me anyways because of taxes, right? I should note that my income seems very good for the state of the. Also you can restore Israel and rebuild the third temple to restore the Jewish High Priesthood. Crusader Kings III. Beyond that development the empty spaces is a great way to increase your cash and levies without conquering out territory. Makes the game use 1st level building name, and add number after it to name higher level buildings. especially if they are holy sites or got special mines. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. By default, each county's capital will be the castle, but since you now also own the temple directly, you can move that county's capital to the temple Convert back to a theocratic faith; you will still own the temple holding (which is now the capital of the county), but it won't give you any taxes/leviesCK3 wants you to control two duchies, as a king or above, and all of the county in those duchies*. 3 patch. 5 month for independent ducal marriages, 11/month for independent kingdoms, and 2/month for 100 living members, totaling either 27 or 35. Your personal levy becomes pretty much irrelevant by the time you reach strong Duke/King size. Get a second top title (i. Plus you made a whole bunch of combability patches. In Ck3's economy income is alot more important than your actual budget. City Holding. Llyagushen Oct 14, 2016 @ 10:18am. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Lay Clergy Enables the Court Chaplain council position; 600 if Theocratic; 200 if Lay Clergy; NonePastorialists is mediocre as well, I have no clue why you rated it at an S. In CK2 you would find a big county with lots of holdings and build castles only. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Since you only have 2 holding slots I would build a city since you want the dev and you probably aren't going to let your own domain you care about get seiged down as the player. The realm priest doesn't take it unless it's a side barony. If I have no interest in supporting my given religious leader why must I be force to waste money on a temple holding every time I capture a county in order to improve anything else? EDIT: After searching. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. and a T3 Castle = 1 GPM and 475 Levy. iamreegena • 3 yr. Click on the castle holding you want to move your capital to and, in the bottom section (the picture of the castle) there should be some buttons next to the holding name. Please Paradox, dont do this. This means Archers rip through AI armies. Building them anywhere else = a big "no"! 2) Don't remember math between city and temple, so I'm simply gonna with cities usually :) #1. ago. If A, you have to build a new castle and it will takeover as the primary holding since it is. You can change a county's capital. One note, I have not seen county capitals change in CK3, so if mayor Bob holds a city, and is then given a country which has a castle as its capital (as most counties do), that castle will still remain as the capital, and mayor bob will hold it and the original city, but will remain a republican ruler. The Frodbrokna was one such sign of the coming of a new age of troubles to them, and their temples have quickly turned the Taminiai into warriors once more. ago. Charge me thousands of gold or piety, I'll give you my first born son, anything. There's not that much difference between a town that grew from a bishopric, from a castle or from a tradepost, mine, ford, bridge, estuary or so on. Please explain how to reproduce the issue From the save file provided, change character to ID. Only affects temples in my domain. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. Select the barony. 3 GPM and 325 Levy. Greetz, Alblaka. As a player, it will usually be the castle. But in CK3, castles can all build exactly the same buildings as cities (except for Guild Halls, which improve development speed and provide a small amount of income). From that point you would earn 14/22. 3. You would need 80,400 more renown for the 867 start and 76,640 for the 1066 start. 72 Badges. You can hold them no matter your religion, they buff your MAA Regiments, they make decent money and can also provide defensive bonuses. 5 gold in taxes and 300 levy. Change <type="church_holding"> to <type="castle_holding"> and <type="temple_01"> to <type="castle_01"> or if you want to change it to a city it would be <type="city_holding"> and <type="city_01"> You probably also should delete all buildings below <type="castle_01"> that are not possible for the other type of baronies without deleting the curly. I never quite understand how they decide which holdings are more prosperous though. Yes exactly. Hey, I am playing as the byzantine Empire and I finaly have enough prestige to reform the greek culture, but I don't know if I should pick City Keepers or Castle Keepers. Negative values lower it. Method 1: Temple as county capital. Please explain how to reproduce the issueYep. Uniquely, many of Crusader Kings 3's game-breaking features in early builds were discovered even before release thanks to Paradox handing a preview copy to The Spiffing Brit. A Temple vassal max tax rate is 55%. I want to take the city for myself to get full gold from it, but no matter what i do, the game keeps generating a new baron out of nowhere to take over the city. D. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. What he wants is to turn a castle into a city. 3 System - bug is non-system related Platform - Steam Mods - none Severity - Major, all Tribal Holdings useless Description - According to the wiki: 'If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but will have the option to. Once in the Landed Titles menu go to where it says Search Key and type in the County, Castle, City or Temple name you want to have the Holy Order Revoked. Toggle signature. The ones that fall under county are Levy Size % increase, Holding Taxes 10%, Development Growth % and +0. 4 less gold. W. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Cities for development. You have to make the castle holding the county seatto whatever. Knight Manager. Temples = control growth. Donating 300 Wealth to a Holy Order will grant you 100 piety and put you in good standing with the Grandmaster of that Order, your religious head, and all temple vassals. The purpose of this mod, as my first for CK3, is to bridge the gap between CK3 and Imperator:Rome. +Monthly dynasty prestige. The way it works is in 4 section counties, you can build a second castle there but it won't let you until you build both a temple and city first. settings file using a code editor, edit the folder paths and then save. Catholic and Orthodox rulers (as well as any monogamous. You can basically hand the title to any landable character in your court. You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. pajus • 28 days ago. So, from my point of view, replacing a temple or a city to build a castle, would only mean that you have destroyed some core economic buildings in the case of the city or a temple on the case. r/CrusaderKings. It seems that the new expansion is very strict about the government types and as a Feudal character a Tribal province needs to be my religion before it can be changed into a Castle, Temple, and City. #2. If it's not a dynamic culture, instead of. Upon these spots, mountain temple-forts have been erected which watch over the landscape, awaiting the final coming of the greatest apocalypses to dwarf the Murtuy ka Varha. I removed this and it did add the building on taking the decision, so if you want to fix it that works. Generally, Nobles, Mayors/Burghers/Doges, and Bishops/Wâlis, govern the castles, cities, and church/temple/mosque holdings respectively. You can't replace who is running your temples if you don't like them. Temples are trickier than the other two. Anyway, stone hillforts are less waste of money if you convert to Castle; in a city they just become cheaper City Walls. If you are over your limit and you’re deciding between giving away temples and giving away whole counties, I’d usually pick the temples. You also have a vassal count who has one county with one temple as well. It's an insanely important building for Jewish culture and theology. Just wanted to say that I love your mod. 01 Monthly Renown per Castle Holding +0. you can have the city raided, which gives it a 5% chance of being razed. Tent Camp: All the visitors have taken this field as theirs. To start with, the basics are fairly simple. So Ive had control of the 5 counties (with 4 cities and one castle not controlled by me) in my home dutchy since almost the beginning of the game, and put the buildings that I wanted in the cities and figured that the mayors of the cities would upgrade them (temples make sense because there's like 20 of them that one dude controls so he definitely can't upgrade. Madman62728 • 5 mo. I have searched related posts here but they all deal with and empire converting from tribal to fuedal. Unlocked building slots are not lost if the county's culture is changed to one that has fewer building slots innovations. If you own only 4 barony counties the two temples basically double your gold an triple your levies, so the castle in a new county give a much larger bonus than a second castle that gives only a net benefit of 50% gold for that barony over. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. Report. Most government types allows holding of tribes of the same culture, except nomads. Should you go that route, your clergy would become restricted to court priests. . It can be a pretty slow process, but somewhat effective if you have a good spymaster and want to focus on one specific vassal. 3. Oversimplified but it works. I tried releasing Malta as an independent (heretic) nation and declaring holy war against them. Fervent Temple Builders and Religious Patronage are a great way to get an absolute ton of prestige/piety/renown from building and upgrading temples. )You can't tear down castles (or temples or cities) like that. Note: If there is no castle in the county you have to build one. When I went to war for Cyprus (which is owned by a sunni), I won only a minor barony title (due to a vassal controlling the rest of the territory) and the event triggered and they became the Knights of Cyprus. The issue I. And it is even worse if You have only two baronies and You must switch their places for some reason. Report. Each Holding gets a number of building slots with. +1. A city holding. It seems that you are free to invest in empty slots, as long as your first three are a Castle, temple and City. after having built a new temple appoint one). Nope. The proper way to found orders is to create a situation where you temporarily own a county with a city - or better, castle - outside of your own domain. Use marriage, diplomacy and war to increase your power and prestige in a. You will see a dropdown menu button that says Achievements. This costs 500 gold and erases all buildings, so you get a castle holding with nothing. However you don't earn any money from personally owning temples so after changing the building you'd want to change the capital back to a castle. It would be a far better way of doing it. Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. There isn't a console command, but there is an effect command to do so, so you would need to wrap it in an effect block. [amount] [faith id] change_fervor 100 catholic change_house_unity_stage Sets house unity to [level name]. CK3 Tribal Troops. Please explain how to reproduce the issue I can't not reproduce it lol!IMO temples, temple holding gives 50% gold 100% levies if the realmpriest likes you and doesn't take up a realmsize slot. 1. 3. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. #9. Monasteries. 6. ck3 I really hate how it seems like we cant change castles to cities or upgrade them and all that I always like to own linconshire in England so I can stack it with baronies, but before I managed to control it some idiot vassal built to cities. Follows <building_name>_desc convention. This is standard across the map and across holding types (shrine, city, castle). 1 GPM = 50 Levy. Report. Click the decision to revoke their land and it has a tab for relocating their HQ. One of its subholdings will be a castle. ago. Does anyone know any solution to this? If you own both the barony and the temple holding you can make the barony the county capital and then select the temple holding and use the "grant to low noble" button, I believe? Exactly. Take note that temples only give piety if you're Lay Clergy and hold them yourselves, elsewise it is given to your Theocratic realm priest. So to change the Vatican to a castle you can use (for the Grand Temple), just type set_holding_type = castle_holding (or copy it from this post). Pretty sure it's the architecture part of the culture's aesthetics. The last really important building that you should get every time in CK3 is the Tradeport. U can change "city_02" to "castle_02" and it will change to castle holding. There could be restrictions on it, like Abrahamic religions being able to convert only temples from other Ambrahamic religions, the decision being available only to the head of the religion etc. 4. A Baron vassal who holds a castle in one of your counties gives you 10% of that holding's gold and 25% of levies. Should I be upgrading these too? Or will my vassals just save up money and upgrade them? I assume it comes back to me anyways because of taxes, right? I should. As the count if Paris, the county, you will have power on which one is the capital. Make sure you have temples (Bishoprics, or what have you) in counties that you hold directly. Fortification Rights - Vassals pay 10% less Tax than their obligation demands, gain +1 Fort Level, -15% to Castle Buildings construction cost, and -50% to Castle Holding construction cost. Stone Hillforts don't seem to matter much any more Bugreport: CK3 - Gameplay - As Feudal Ruler cannot convert Tribal Holding to Castle Version - 1. Another good reason to choose cities over temples is that if you don't like who is running your city, you can replace them. #6. How to build, upgrade and inspect them. Temple holding with Special Slot for new Temple Building. They're both great choices in different situations. First, players must select a holding that they'd like to move the capital to, whether they've declared war in CK3 to conquer it, or they inherited it from their.